By EpicWinDND Editorial
Open any Dungeons & Dragons session and watch the table for ten minutes: one die gets picked up far more than the rest. It is the twenty-sided die, the d20. Across a typical night a player will roll the d20 more often than all the other polyhedral dice combined. That is not a habit or a superstition — it is built into how the rules work. Three of the most common things a character ever does all resolve on the d20.
The three rolls that run on a d20
Nearly every uncertain action in D&D 5e is settled by the same simple procedure: roll a d20, add the relevant modifier, and compare the total to a target number. The System Reference Document groups these uncertain actions into three categories, and each one uses the d20:
- Attack rolls. Every swing of a sword, loosed arrow, or aimed spell attack is a d20 roll against the target's Armor Class.
- Ability checks. Sneaking past a guard, recalling a piece of lore, or persuading a merchant is a d20 roll against a Difficulty Class.
- Saving throws. Resisting a poison, dodging a fireball, or shrugging off a charm is a d20 roll against a save DC.
Damage, by contrast, is the job of the smaller dice. You only roll a d6 or a d8 for damage after a d20 attack roll has already landed. In other words, the d20 acts as a gate: it decides whether anything happens at all, and the other dice only come out once it says yes. That single fact explains most of the d20's dominance at the table.
What every die actually does
It helps to see the whole set laid out by job. The table below shows the primary role of each die in standard 5e play and roughly how often it comes up in a normal combat encounter.
Why the other dice are rolled less
The four-, six-, eight-, ten-, and twelve-sided dice are mostly damage and spell dice. A greataxe rolls a d12 for damage; a fireball rolls a fistful of d6s. These rolls are frequent for some builds, but they are downstream of a d20: no hit, no damage roll. The percentile dice (two d10s read together as a d100) appear only on rare random tables, such as a wild-magic surge. So while the full D&D gameplay loop uses the whole set, the d20 is the only die that nearly every character touches on nearly every turn.
Built to be swingy
The d20 also shapes how the game feels. Because the die has twenty equal faces, every result from 1 to 20 is equally likely — roughly one chance in twenty for any single number. That flat spread is wide on purpose: a low roll can sink a sure thing and a high roll can rescue a hopeless one. A natural 20 (a 20 showing on the die before any modifier) is an automatic hit and a critical on attack rolls, while a natural 1 always misses. That high-variance swing is exactly why a single d20 can turn a quiet scene into a memorable one. If you want the deeper math on those odds, see our D&D dice probability guide.
Why this matters when you buy dice
Because the d20 carries the heaviest workload, many players treat it as the centerpiece of a set. It is the die you stare at on a clutch saving throw, so it is the one most worth having in a material you love to roll. A full polyhedral set still needs all seven shapes to cover damage and spells — see our polyhedral dice guide for what each shape is for — but if you only upgrade one die first, the d20 is the rational place to start. It is the die the rules ask you to roll the most.
| Die | Primary job in 5e | How often it comes up |
|---|---|---|
| d20 | Attack rolls, ability checks, saving throws | Almost every turn |
| d12 | Damage for a few big weapons (e.g. greataxe) | Occasional |
| d10 | Some weapon/spell damage; one half of a d100 | Occasional |
| d8 | Common weapon and spell damage | Frequent for some builds |
| d6 | Very common damage (fireball, shortsword, sneak attack) | Frequent for some builds |
| d4 | Small weapon/spell damage; some healing | Occasional |
| d100 (two d10) | Percentile rolls on rare random tables | Rare |
Frequently Asked Questions
What does the d20 do in D&D 5e?
The d20 resolves the three core uncertain actions in 5e: attack rolls (against Armor Class), ability checks (against a Difficulty Class), and saving throws (against a save DC). You roll the d20, add a modifier, and compare the total to a target number.
Why is the d20 rolled more than the other dice?
Because attack rolls, ability checks, and saving throws all use it, and those are the most common things a character does. The smaller dice are mostly damage dice, which only come out after a d20 attack roll has already hit.
What is a natural 20?
A natural 20 is a 20 showing on the die face before you add any modifier. On an attack roll it is an automatic hit and scores a critical hit. A natural 1 on an attack roll always misses.
Do I need more than one d20?
The rules only require one. Many players keep a spare so they can roll two at once for advantage or disadvantage instead of rolling the same die twice, or simply as a backup.
Is the d20 used outside of D&D?
Yes. A whole family of tabletop games uses a 20-sided die as their core resolution die; this shared framework is known as the d20 System.
If I upgrade only one die, which should it be?
The d20. It carries the heaviest workload in the rules and is the die you roll on the most important moments, so it is the most rewarding one to own in a premium material.
Further reading
- The d20 System (Wikipedia)
- D&D gameplay overview (Wikipedia)
- Saving throw (Wikipedia)
- D&D System Reference Document (Wikipedia)
- Polyhedral dice (Wikipedia)
- Official D&D free basic rules (D&D Beyond)
- Official Dungeons & Dragons site